
Lara
on the Xbox360. I was responsible for the sculpt and texture on this version.
She's up over double the polys of the PS2 version, with 12 times the texture
volume.
Her hair has anisotropic shaders, with Fresnel and subsurface scattering on
the skin. I've desaturated the skin near the eyes, and created the majority
of the skin pore
detail in the specular map.

Lara's
Wetmap. I custom painted the specular maps on her to make her look wet. The
water reflects light at certain angles, and darkens her skin
at others, which approximates water's ability to reflect and absorb light.
This also fades out according to another map I created, which will approximate
the water drying in some areas before others. (her armpits, underside of her
breast, and underside of her buns dry last)
.